planetside 2 nanoweave armor. in a competitive environment or on ops probably resist shield + grenade bandolier (for dem concussions). planetside 2 nanoweave armor

 
 in a competitive environment or on ops probably resist shield + grenade bandolier (for dem concussions)planetside 2 nanoweave armor The Medical Kit is a utility slot consumable available to all non-MAX infantry classes

Armor: The whole Nanoweave for every situation idea is ok, but tbh a HA doesn't gain as much from NW as other classes do. Nanoweave armor resists a % of small arms damage. It doesn't make a massive. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Advanced Shield or Nanoweave Armor. BlindWitness Oct 9, 2014 @ 11:11am. PlanetSide 2. Combine the 3-4hit kill potential with clientside hit detection and it can seem like people just outright delete you with no chance to retaliate. Nanoweave protects against everything. 95% of players who touch this game aren't that good anyway. PlanetSide 2. no -10% speed reduction, because the speed reduction is made in favour of snipers) 2. Obviously a huge defensive benefit to explosive damage, but it does nothing versus bullet. Se avete domande o dubbi lasciate pure un commento e se avete trovato utile la guida votatela. I use nanoweave on both. C-4 is a utility slot explosive available to all non-MAX infantry classes, except the Infiltrator. My experience with the HA class is. Now I'm not sure what the actual health is in planetside 2, but you can find out how much better flak is than nanoweave for explosive by comparing the graphs: y1=x/. This. KupoRU. “ Let's not forget which one retains its 3-hit kill count against targets with Nanoweave armor and those at greater distances. Though the exact "real" EHP over the duration of an engagement with NMG is hard to nail down due to how it decays. The C4 and other protection should still apply though. Just doesn't stack when you're cloaked. The Reaper DMR feels nice to use, if not for Nanoweave Armor hardcountering it at CQC. Minimal skills in situational awareness, positioning and movement. 4. A flat HP increase is not something that should be in this game. Can you please make the maxed Nano weave (5) armor perk be the standard damage resistance to gunfire in game, and remove the Nano weave perk. 3. Dev Note: We're aware that this change has been discussed a fair deal in the community recently, and are open to making modifications in. Similar stat granting items never ever stack in this game. Resist heavies instead have 35% damage reduction. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. I have Nanite 6, Resist 5 and Adrenalin 4. After the nanoweave nerf flack armor is the best suit equipment to. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator > Commissioner Vs Underboss. These categories are as follows; common explosive, infantry rocket launchers, light anti-vehicle, air to ground warheads, and. Increasing the headshot multiplier to 2. Upgrade your nanoweave armor as well. If you're using non-smg infiltrator weapons properly, you hardly need the damage resist from nanoweave anyways. Nanoweave also makes a great choice for indoors combat. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator >. Medkits. Title. #3. default sidearm, nanowave armor, assimilate, and critical chain. I use the emperor with laser, but I feel any of. Leaders of legacy NSO Outfits can now permanently align their Outfit to a. Just buy attachments and such. If you want the maximum power in single 1v1s, go for Nanoweave. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. Plus jump pack troops can carry c4. Grenade. Imagine if there was an implant (or armor slot) that increased your small arms damage output by 20%, would you not use that? Just remove it please, it's never a good idea to have something that just straight up boosts your health in the vast majority of situations, in a sandbox game like Planetside 2. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own. Nanoweave Armor. TTK has increased 1. Nanoweave armor does give you a noticeable edge in a gunfight. Especially since you loose out on Nanoweave to shave off those seconds from your regular shields. Since I play CQC a lot as an infiltrator, I made the conversion to Nano-armor cloaking a while ago. 1. It is unlocked and upgraded using Certification Points. If you can weave kills and revives you will basically have endless Ability Energy and be immune to flinch and camera shake. I use revive grenades (find them more useful than frag grenades in most situations). 5K 70K views 9 years ago UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. I'll answer you when you answer when ps4 gets valentines day at the least, or fix the time. ago. See moreNanoweave Armor. The implant did not reduce the damage, the trigger did not start, nothing. The shield can absorb up to 450 damage from any source, based. If a resistance is. I'd recommend NMG for most players as it's simple and works pretty well. So, I've really taken a liking to the heavy assault class. Összes Témák. Home Forums > PlanetSide 2 Discussion > Class Discussions > Heavy Assault >. Nanoweave and Kinetic. Planetside 2 is what I THOUGHT Planetside was going. The downside is that it's duration is short and the recharge is pretty long (so up-time is quite a bit lower than Hunter Cloak). 0 % resist shield 1. The cerberus and rebel are pistols capable of 2-tapping infantry targets to the head, just like the revolvers: They lose this capability against auxiliary shield users, but in. nmg shield and nanoweave armor (I've only tried nmg and resist, nmg seems like a good all rounder shield) In tower fights (and close quarter fight bases), I ditch the forward grip and throw on the laser. Skallo. Med Kits normally, but you can run C-4. Also a lot of other stuff, pay no attention to it. It is unlocked and upgraded using Certification Points. Here's the graph. 85K subscribers in the Planetside community. You forget the common Nanoweave Armor and Heavy Assaault's overshields. get back previous state of Nanoweave Armor (e. Page 3 of 3 < Prev 1 2 3. DashRendar , Jan 29, 2014. the 2. Planetside 2 - Tutorial - Aim and skill part 6 - Improving. Similar stat granting items never ever stack in this game. While in said cover try to look around at your surroundings before trying to cross a road. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. 'nades with at least rank 1 bandoleer is great (being hit by a second while effected by a first reverses controls making most players utterly useless for the duration). Any time you are alive for longer than 20 / 22 / 25 / 30 seconds without taking small arms damage, the symbiote will gnaw at your health pool. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. biased toward your precious NW armor. All Discussions. The skills the headshotter needs: aim accurately at the head. Above the line, you should keep your overshield on. By Gafired. For simplicity, let's just use the max version of each, such that flak armor reduces explosive damage by 50% and nanoweave armor increases health by 25%. 5. Additionally, the Nano-Armor Cloak reduces the. Flak armor Unchanged Grenade belt Rank 1 : 1 additionnal grenade and restock grenade over time. 75 damage so in other words if they stacked it would be a temporary 75% resistance to explosives capping out at 20 seconds if the implant is maxxed. (since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. 2x and 3. PlanetSide 2. trueBusiness, Economics, and Finance. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. The other two shields offer 450 extra health including in the head, but when hit in the torso you still have 20% nanoweave armor so you get a total of 540 extra effective. #10 Last edited by Tommyp2006, Nov 4, 2014. It will also improve suit slot diversity. Maybe a mix of nanoweave armor, maybe heavy shield, a medkit pop as he loses his shield etc. 55%. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. The starting guns are fantastic. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Nanoweave armor removal and HA resist shield. Thanks for the feedback though. But I find that for me it has no effect. ) Ideally a self auto health option would be ideal, but it doesn't seem to exist. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. 5. Nanoweave armor. PlanetSide 2 Forums. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. Also in general do NOT invest in new weapons until much higher battle rank. 22. The majority of players use these slots because the others are either super niche or trash, and even if there is one that used to be good (pre-nerf ASC. Business, Economics, and Finance. 2,EMP increases ability damage by 30%. sempre se ne possediamo uno. This thread is. Ads the bolt action, otherwise you risk missing your shot, or scoring a headshot and accidentally killing your target (happens a lot, I promise). No longer reduces movement speed. Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. Its a big brain pick. When activated, the adrenaline shield applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. On top of that, there's this suit item everyone can, and almost always do, use called nanoweave armor that gives you a 20% damage reduction to small arms fire, except for headshots. Resist Shield is an ability available to the Heavy Assault. This loadout has nanoweave armor, frag grenade, 2 x C4 and drifter jump jets. I don't even A2G farm, I just know a bad idea when I see it. Vulpecula07 I'm thinking of trying something else other than the nanoweave armor. Try "Ambusher Jumpjets" as soon as you get "safe fall" implant. And it benefits a lot from Nanoweave armor. Get the first two ranks of Nanoweave armor. Normally I prefer flak armor. A level 2 of Nanoweave wich is VERY VERY CHEAP allow infantry players to survive an headshot , fully certs the. 3,Assimilate 5 reduces shield by 100. Vamfire Havain. With nano, you will have 625 hp and 625 effective shields, for a total pool of 1250. Cost: 50 certs. This is a massive idea and would change the game a lot, so maybe save it for planetside 3. Frightning89. 8 dmg 1000hp/85. Its effectiveness goes down with the amount of hp you have left. MAX OUT the heal tool, it's one of the best investments in the game. Advanced Shield Capacitor. You have to. This effect only protects against small arms damage, not explosives. NMG does work with Flak Armor, and it even absorbs fall damage. 5 damage > flak armor resist 50% > 243. It seems to stack with the Regen implant. Adding aux makes it 8 shot, nanoweave 9 shot, and both at the same time 10. If they ever did remove nanoweave, they'd somehow need to rework symbiote as well. I tend to swap suits on the go, but I only tend to swap to advanced shields on hunter infil, support medic, or resist heavy. Which do you prefer? I have my shield stuff certed up to a higher level but I'm wondering if Nanoweave armor is worth certing into as well. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Amroe 4 Health +20% 150PlanetSide 2 Forums. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltIf you're trying to be the guy flying past enemy lines to plant C4 on enemy Tanks and Sunderers, flak armor is a very good choice. The fifth level is a total waste of certs since no one uses the Archer in an anti-infantry role. The new NS SMG, the PDW, is a rather subpar gun at short ranges, but retains it's maximum. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Combine its shield ability + Nanoweave armor + LMGs which are the best and the most versatile overall weapons for close and mid range fight and you have the absolute OP infantry class which will easy win every 1v1 situation. Nanoweave 5 + Survivalist 5 and Response Jacket 5. Three weeks into Planetside 2 and enjoying it so far, when I'm not being run over by allies. Though it is rather nice to have an option to. Pielord Sep 23, 2018 @ 4:11pm. armor 7 to N. #2. Nanoweave 4 is equivalent to 1176hp, while nanoweave 5 is equivalent to 1250hp. Grenade Bandolier is incredibly situational, while NW5 will constantly come into play. 5%. The standard cost of MAX's will remain 450 Nanites, but can be reduced to 360 Nanites through A. I suggest to rework most suit so they really be sidegrade when compared to nanoweave or flak armor. That extra movement speed will help you escape hairy situations. 5 or 18 per second while active. It's implant-nanoweave if you stand still, so it's beyond useless. Home Forums > PlanetSide 2 Discussion > Class Discussions > Heavy Assault > Shield up. and removed the only reason why Infiltrators actually took a shine. I play VS and use the NSX Tengu (NS wep) for the primary, Hunter QCX (NS wep) for the secondary, Recon Detection Device for the tool slot, Nano-Armor cloaking for the ability, Advance Shield Capacitor for the suit,. My NARS and Regen implant aren't even maxed out and it repaired the damage of one Symbiote tick in 1 second instead of 2. Depending on your mouse pad/in game sensitivity you may have to adjust further. Its less used than ammo belt and nanoweave loadouts though. Liberty. The laser sight for the chaingun will actually help here, but extended mags will also let you hold fire. Nanoweave Armor: Reduces bullet damage by 20%. 72x. One uses a not so accurate CQC weapon and the other an accurate automatic headshot weapon. If you're confident in your aim, I would work on positioning. There’s now reasons to take any of the overshields. [deleted] • 2 yr. Nanoweave Armor. Avoid long stretches of flat terrain if possible. Start with the default shield (nmg) maybe even get the first rank. Fiberweave armor adds resistance to the health. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150The Planetside 2 PC servers will be coming down at 3pm (Pacific) / 22:00 (UTC) for a game update. CryptoYou're not aiming for the head. Here's the spreadsheet. Nanoweave Armour; Should it be Nerfed? | Planetside 2 Gameplay - YouTube Nanoweave Armour is without a doubt the most impactful suit slot, and has. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Most effective/fun class for a below average player?. No longer reduces movement speed. PlanetSide 2 is an all-out planetary war, where thousands of players battle as one across enormous continents while utilizing infantry, ground &amp; air vehicles, and teamwork to destroy your. I get more often shot by bullets than explosives so NW still suits my playstyle better even if the difference. In one mouse swipe, you should be at about a 180 degree turn. 75 y2=x*1. NSO are about to get NSO specific weapons (that other factions don't get). The nerf to adrenaline and removal of nanoweave put resist shield back into a proper place. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Nanoweave stacked with Nano armor cloak and I had more EHP than a resist shield heavy when cloaked. Wait for lvl 5 until BR25. Nanoweave Armor is a certification for all classes except MAX. Upgrade your medical applicator to lvl 4 and repair tool to lvl 4. It is auto-granted at rank 5 to the Engineer, and is otherwise unlocked and upgraded using Certification Points. Nanoweave does the same thing far more consistently, and is more integrated into how weapons are balanced. It's…Aug 27, 2015 @ 10:51pm. In my opinion C4 is too powerful for it being so universal. For Infiltrators, a suppressor is probably not a bad idea, the gun has the projectile speed for it. The shield remains active for up to 15 seconds, based on the. Home Forums > PlanetSide 2 Discussion > Class. Everything from character creation, to the tutorial, to default loadouts, to the player's first. On the other hand, carapace is gonna. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. I think I now realise why I left PlanetSide. RevergenceYou will notice three worksheets: Nanoweave Armor #1 - contains the table with bullet damage at different ranges. Planetside 2 has 3 factions/empires which has its own traits. Estimated downtime is 3 hours. This guide only covers common-pool suit slots. 5% 10Items do not stack, no matter what they are. The cloak only gives protection when it's on with the. Right now, a single level of Nanoweave Armor will result in the soldier surviving the splash from any single HE round. An example would be: Level 1 = Reduces dmg from Pistols and SMGs by 20% Level 2 = Reduces dmg from Carbines and Shotguns by 15%1. It will also improve suit slot diversity. Then finish off with the flare gun. “ Before Nano-Armor stacked with Nanoweave, the majority of Infiltrators found it to be lackluster. Heavy Assault is the backbone of Planetside 2's infantry forces, and is the go-to infantry choice for many veteran players. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150I run either Flak armor or Advanced Shield Regen. Any time you are alive longer than 20 seconds without taking small arms. Damage reduction is applied to explosives. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. PlanetSide 2 Forums. This is my favorite type of jets, i use it on 7 of my 8 LA loadouts [Medic]: "Granade bandolier" + "revive granade" for medic is a good choice. Assimalate and your choice of second implant. Class-specific suit slots are covered in. Plus I really like the idea of a teamwork oriented implant. Nano-Armor Cloaking is an ability available to the Infiltrator. About. It also does not affect head shot damage, head shots bypass the protection offered by Nanoweave armor. Assists are awarded when you hurt a target, but is ultimately killed by someone else. The KTR-3's name appears to be a reference to a katar or kiddari, a type of punching dagger native to India that was used for puncturing armor. It's headshots. Nanoweave Armor will be your best friend because of its resists. The Wiki says it does not stack, its only effective when the shield is inactive or depleted while on for example the iridar site tells that it does indeed stack with the overshields but not with the resist shield. Nanoweave Armor 2 Health +12. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own. Nanoweave armor reduce bodyshot damage by 20%; MAXes have 2000 HP with 80% resistance to small weapon (about 10 000 effective HP) Headshot deal x2 damage Example with the most commun encounter : a enemy HA with overshield and nanoweave armor. Wearing Nanoweave requires no skill? It's a suit of armor. PlanetSide 2 Forums. As someone else pointed out, a lot of stalkers use Commish and Nanoweave gets you one more bullet - which is a big deal with that particular gun. So i've seen many times people say how heavies are OP due to over-shield ability. PlanetSide 2 Forums. Theoretically, it's something like 2000 max for a NW+NMG. The other guns are there to specialise in something. Just to be precise: Nanoweave Armor and Nanite Mesh Gen do not stack. It is unlocked and upgraded using Certification Points. Lightnings will still be destroyed with two well-placed bricks, but the damage of each brick is significantly reduced, complementing the small size and maneuverability of the platform. Personally i've spent my certs on: Mobile Spawn Utility for the sunderer. Ex 3. PlanetSide 2. "The" meta is Heavy Assault with MSW-R/Orion/Gauss SAW/Anchor, Commissioner, Decimator, Adrenaline Shield, Nanoweave, Medkits, Assimilate, Athlete. Then it was later reworked into being a flat arrmor boost for the character in the form of damage resistance. When activated, the Nano-Armor cloaking device cloaks the user turning them partially invisible, while clearing any spots on them and preventing any further spots from being applied. Nanoweave is still the meta during most fights. When equipped, the player holds the C-4's detonator, rather than the bricks themselves. = All very similar, having either 4 or 5 shell tube magazines and capable of killing someone with nanoweave armor in 1 shot if all pellets hit at close range. The Wiki says it does not stack, its only effective when the shield is inactive or depleted while on for example the iridar site tells that it does indeed stack with the overshields but not with the resist shield. Originally a specialist in the assassination of high-profile political targets, the Infiltrator quickly found a home on the battlefield. removing both nanoweave and ASC is the best option, then giving new players like 2 medkits. Nanoweave effectively gives you 30-50% more time in almost every gun fight. Flak helps a lot against explosives. Always concs. Advanced shield capacitor makes your blue health bar regenerate faster. Rank 5 nanoweave brings health up to 625. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. If you already kill people easily and want to play more aggressively, go ASC. Yuki10. Resist, ASC/bando, and default gun/Carv-S with a good squad. It was and still is ubiquitous for infantry engagements; it'll increase your survivability against man-portable ballistic weaponry(and lasers, in the case of the vanu). Spawn at a warpgate from the menu on the left of the map screen, and access the globe terminal. The Excursion Kukri is a melee weapon available to all factions. EDIT: Severely misunderstood the post, thought you were just advocating to add the Bonuses of Flak 1 to nanoweave. If they have even nanoweave I, or are 16 meters away, that jumps up to three headshots to kill. Recommended suit slot to maximize combat performance, and have a greater chance when going against Heavy Assaults. Nanoweave armor does not stack with resist shield. Two specific weapons stand out for this, being the TR Mini-chaingun and the VS VE-H Maw. CORRECTIONS! Keep your annotations on! There were three big calculation er. This update contains a massive push toward a better starting experience for new players. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion >. 5. #2. PlanetSide 2 Forums. And so the obvious downside to what is basically 2 implants in 1 has to be big. The Nano Armor Cloak is meant for use by CQC Infiltrators, every feature of it is geared toward that style of play, the reduced shimmer, the damage resistance while cloaked. . Yes, you can eventually get to the point where you take 20% reduced damage from small-arms fire with Nanoweave armor. in planetside what kills you FAST is lack of situational awareness and bad positioning, no amount of nanoweave will save you. The effect of Nanoweave is applied only after your overshield is down. NO N. 9%. Nanoweave armor is good against anti-personnel weapons. If you have flak armour at full then you can take 133 explosive damage before you die. 25 = 1125, that's 125 hit points extra. Also, do remember that Symbiote exclusively affects small arms damage, and nothing else,. Headshot multipliers can be taken from the spreadsheet I linked above, but, as the rule of a thumb, headshot multiplier is 1. This is useful if you want to calculate for headshots or nanoweave armor / kinetic armor. I just started to get into long range sniping in PlanetSide 2. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. Equipped the rangefinder implant out of. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. Nanoweave Armour is without a doubt the most impactful suit slot, and has continued to be so during the entirely of Planetside 2's life cycle. Commissioner is a consistent 2 headshot kill against any HA, and a consistent 3 bodyshot kill against full nanoweave armor, whereas Underbooss cannot 2 headshot a full health Resist HA, and a will need an extra bodyshot against Nanoweave. For your Infiltator : unlock recon darts and spam them in battles. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Resist shield and Nanoweave armor allows you to mitigate the incoming damage greatly. No longer reduces movement speed. PlanetSide 2. Nerfed that about a year ago. Because new players die mostly to explosions. 2 sec like many games weapons damage value dosent really matter no more but in a 0. Charge Ability - A former "Ability" that allowed MAX's to sprint short distances prior to removal that has now been balanced. Small arms will not do damage to armour, whereas heavy weapons will. Eventually, go to passive certs and buy the first level or two of faster hacking (1, 10, 30 certs I think). g. The Bruiser / Blackjack / Deimos fires slightly slower, has 4 shells, and is slightly less. be able to take advantage of a 3-Concussion situation, then sure, I could see it as a viable option, but not as a lone wolf. There is cosmetic armor that can be only be aqcuired through station cash or directives. PlanetSide 2 Forums. Since a player has 500 health and 500 shield, we easily know that nanoweave armor increases health by 625, bringing total EHP to 1125, or a 12. Restoration kits. medkits are really good for repositioning and is real handy for new players Reply replyPlanetSide 2 Forums. That and nano-armor cloak depletes pretty quickly. Making Headshots not ignored again returns us to the problem we had in the beginning, where Bolt-action Headshots aren't one hit kill and reducing the overall headshot multiplier so wearing nanoweave is a 2x instead of a basically 2. 143dmg 10m, 143-40% (57,2) = 85. For the Suit-slot, I'd take Nanoweave armor for another 200hp or advanced shield capacitor if you struggle to keep your shield up between fights. PlanetSide 2 Forums. 5% Rank 4 - 150 certs: 15% Rank 5 - 1000 certs: 20% Reminder: all classes except for Max and Infiltrator have 500 HP and 500 shields (infiltrators have 400 shields), for a total of 1000. It makes you completely immune to the effect of the new EMP (except vision scramble) so that's an extra bonus right there. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of the old Nanoweave's. Sure people could run around with it then, but their not having a different advantage. Response Jacket is objectively a better implant. Implants: max catlike for the insane mobility and ammo printer as smgs tend to run out fast. PlanetSide 2. (And a light armor without energy is a light armor waiting to be killed). 0. 3-4 levels of Flak Armor (suit) UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. HA + ASC + Aux shield + Bionics + Assimilat = Headshot machine with a lot of hp. CORRECTIONS! Keep your annotations on! There were three big calculation er. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Vanu [VS] Heavy Loadout/Weapons. Infiltrators have 400 shields instead of 500, unless you use Nano-armor cloaking. Nanoweave Armor 2 Health +12. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltI am trying to decide what is more beneficial for the medic class.